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	<title>Illumifi Interactive</title>
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	<link>http://dev.illumifi.net</link>
	<description></description>
	<lastBuildDate>Fri, 28 Jan 2011 20:18:10 +0000</lastBuildDate>
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		<title>TinyMCE in WordPress Plugins</title>
		<link>http://dev.illumifi.net/blog/snippets/php/wordpress/tinymce-wp/</link>
		<comments>http://dev.illumifi.net/blog/snippets/php/wordpress/tinymce-wp/#comments</comments>
		<pubDate>Wed, 13 Jan 2010 02:51:55 +0000</pubDate>
		<dc:creator>Cam</dc:creator>
				<category><![CDATA[WordPress]]></category>
		<category><![CDATA[blog]]></category>

		<guid isPermaLink="false">http://dev.illumifi.net/?p=520</guid>
		<description><![CDATA[I&#8217;ve been to the edge of the internet and back, before I found this tidbit of code that will allow you to use TinyMCE in your WordPress plugins! 1. Add the following code to your plugin add_filter&#40;'admin_head','myplugin_tinymce'&#41;; &#160; function myplugin_tinymce&#40;&#41; &#123; wp_admin_css&#40;'thickbox'&#41;; wp_print_scripts&#40;'jquery-ui-core'&#41;; wp_print_scripts&#40;'jquery-ui-tabs'&#41;; wp_print_scripts&#40;'post'&#41;; wp_print_scripts&#40;'editor'&#41;; add_thickbox&#40;&#41;; wp_print_scripts&#40;'media-upload'&#41;; if &#40;function_exists&#40;'wp_tiny_mce'&#41;&#41; &#123; wp_tiny_mce&#40;&#41;; &#125; &#125; 2. [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>str_replace() function</title>
		<link>http://dev.illumifi.net/blog/snippets/as3/str_replace/</link>
		<comments>http://dev.illumifi.net/blog/snippets/as3/str_replace/#comments</comments>
		<pubDate>Fri, 22 May 2009 13:21:37 +0000</pubDate>
		<dc:creator>Cam</dc:creator>
				<category><![CDATA[ActionScript 3.0 Snippets]]></category>
		<category><![CDATA[blog]]></category>

		<guid isPermaLink="false">http://dev.illumifi.net/?p=447</guid>
		<description><![CDATA[function str_replace&#40;search, replace, string&#41; &#123; while&#40;string.indexOf&#40;search&#41; != -1&#41; &#123; var array = string.split&#40;search&#41;; string = array.join&#40;replace&#41;; &#125; return string; &#125; &#160; // Example var str = 'testing\r\nthis'; trace&#40;str&#41;; &#160; var newString = str; newString = str_replace&#40;&#34;\r&#34;, '', newString&#41;; newString = str_replace&#40;&#34;\n&#34;, ' ', newString&#41;; &#160; trace&#40;newString&#41;;]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Saving a MovieClip as an Image</title>
		<link>http://dev.illumifi.net/blog/tutorials/as3_tutorials/movieclip_to_image/</link>
		<comments>http://dev.illumifi.net/blog/tutorials/as3_tutorials/movieclip_to_image/#comments</comments>
		<pubDate>Tue, 05 May 2009 16:51:20 +0000</pubDate>
		<dc:creator>Cam</dc:creator>
				<category><![CDATA[ActionScript 3.0 Tutorials]]></category>
		<category><![CDATA[blog]]></category>

		<guid isPermaLink="false">http://dev.illumifi.net/uncategorized/saving-a-movieclip-as-an-image/</guid>
		<description><![CDATA[Here&#8217;s a SWEET tutorial on how to save any MovieClip (DisplayObject) as a jpg or png [view tutorial]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Brightkite</title>
		<link>http://dev.illumifi.net/blog/musings/brightkite/</link>
		<comments>http://dev.illumifi.net/blog/musings/brightkite/#comments</comments>
		<pubDate>Sun, 03 May 2009 16:02:15 +0000</pubDate>
		<dc:creator>Cam</dc:creator>
				<category><![CDATA[Musings]]></category>
		<category><![CDATA[blog]]></category>

		<guid isPermaLink="false">http://dev.illumifi.net/?p=437</guid>
		<description><![CDATA[I found this really cool social networking site sort of like twitter accept you send a picture via cell phone to the service and it tags where you are based on geocodes in the picture. You can write a little message (like twitter) explaining where you are and what you&#8217;re doing. Check it out: http://www.brightkite.com]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Flash Game Framework 0.0.2</title>
		<link>http://dev.illumifi.net/blog/news/flash-game-framework/</link>
		<comments>http://dev.illumifi.net/blog/news/flash-game-framework/#comments</comments>
		<pubDate>Sat, 25 Apr 2009 16:00:05 +0000</pubDate>
		<dc:creator>Cam</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[blog]]></category>

		<guid isPermaLink="false">http://dev.illumifi.net/?p=459</guid>
		<description><![CDATA[I Started working on a new Flash game framework about a month ago and hopefully I&#8217;ll have a chance to actually use it soon Key Features XML Config: All the images are loaded via an xml config file which also governs events, hotspots, and scene navigation (try clicking the soda cans in the locker or [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Flash CS3/CS4 Embedding Fonts.. the right way &#8211; UPDATED</title>
		<link>http://dev.illumifi.net/blog/tutorials/as3_tutorials/embedding_fonts/</link>
		<comments>http://dev.illumifi.net/blog/tutorials/as3_tutorials/embedding_fonts/#comments</comments>
		<pubDate>Tue, 14 Apr 2009 03:03:43 +0000</pubDate>
		<dc:creator>Cam</dc:creator>
				<category><![CDATA[ActionScript 3.0 Tutorials]]></category>
		<category><![CDATA[blog]]></category>

		<guid isPermaLink="false">http://dev.illumifi.net/uncategorized/flash-cs3cs4-embedding-fonts-the-right-way/</guid>
		<description><![CDATA[Yep it&#8217;s been awhile since I&#8217;ve posted anything, I&#8217;ve actually been busy with project work (and a lot of it), but I figured I would take a second or two and post something so that my blog didn&#8217;t dry up. I&#8217;ve been having a helluva time embedding fonts. SOME times they work some times they [...]]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>randRange Function</title>
		<link>http://dev.illumifi.net/blog/snippets/as3/randrange/</link>
		<comments>http://dev.illumifi.net/blog/snippets/as3/randrange/#comments</comments>
		<pubDate>Sat, 28 Mar 2009 19:48:54 +0000</pubDate>
		<dc:creator>Cam</dc:creator>
				<category><![CDATA[ActionScript 3.0 Snippets]]></category>
		<category><![CDATA[blog]]></category>

		<guid isPermaLink="false">http://dev.illumifi.net/?p=419</guid>
		<description><![CDATA[I find myself needing a random number between 2 numbers often. So I wrote this awhile ago and then go trotting back through code to find it. I thought it would be better if I just posted it here for quicker access function randRange&#40;minNum:Number, maxNum:Number&#41;:Number &#123; return &#40;Math.floor&#40;Math.random&#40;&#41; * &#40;maxNum - minNum + 1&#41;&#41; + [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>AS3 Custom Events</title>
		<link>http://dev.illumifi.net/blog/tutorials/as3_tutorials/custom_events/</link>
		<comments>http://dev.illumifi.net/blog/tutorials/as3_tutorials/custom_events/#comments</comments>
		<pubDate>Wed, 18 Feb 2009 20:17:51 +0000</pubDate>
		<dc:creator>Cam</dc:creator>
				<category><![CDATA[ActionScript 3.0 Tutorials]]></category>
		<category><![CDATA[blog]]></category>

		<guid isPermaLink="false">http://dev.illumifi.net/?p=386</guid>
		<description><![CDATA[I&#8217;ve looked at references and surfed for a simple way to create custom events then finally came up with the following: Example files: [download] First create a new fla and add the following code on the first frame&#8217;s actionscript: import customEvent; var ce:customEvent = new customEvent&#40;'manifest.xml'&#41;; ce.addEventListener&#40;ce.LOADED, test&#41;; &#160; function test&#40;event:Event&#41; &#123; trace&#40;event.type&#41;; &#125; &#160; [...]]]></description>
		<wfw:commentRss>http://dev.illumifi.net/blog/tutorials/as3_tutorials/custom_events/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>WebService</title>
		<link>http://dev.illumifi.net/blog/classes/actionscript_3_classes/webservice/</link>
		<comments>http://dev.illumifi.net/blog/classes/actionscript_3_classes/webservice/#comments</comments>
		<pubDate>Tue, 17 Feb 2009 21:27:07 +0000</pubDate>
		<dc:creator>Cam</dc:creator>
				<category><![CDATA[ActionScript 3.0 Classes]]></category>
		<category><![CDATA[blog]]></category>

		<guid isPermaLink="false">http://dev.illumifi.net/?p=376</guid>
		<description><![CDATA[Language Version: ActionScript 3.0 Runtime Version: AIR 1.0, Flash Player 9+ Description: WebService Class creates an URLLoader instance and allows the send/get of data from a WSDL Version: 1.0.0 Author: Cameron Tullos [download] properties &#124; methods &#124; usage &#160; Public Properties loader &#124; request &#124; url &#124; method &#124; vars loader:URLLoader refers to the URLLoader [...]]]></description>
		<wfw:commentRss>http://dev.illumifi.net/blog/classes/actionscript_3_classes/webservice/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>loadBar Component</title>
		<link>http://dev.illumifi.net/blog/components/flash_cs3/loadbar/</link>
		<comments>http://dev.illumifi.net/blog/components/flash_cs3/loadbar/#comments</comments>
		<pubDate>Fri, 06 Feb 2009 22:21:01 +0000</pubDate>
		<dc:creator>Cam</dc:creator>
				<category><![CDATA[Flash CS3 Components]]></category>
		<category><![CDATA[Flash CS4 Components]]></category>
		<category><![CDATA[blog]]></category>

		<guid isPermaLink="false">http://dev.illumifi.net/?p=360</guid>
		<description><![CDATA[Language Version: ActionScript 3.0 Runtime Version: AIR 1.0, Flash Player 9+ Description: Dynamic loadBar (progress bar) Version: 1.2.1 Author: Cameron Tullos [download] properties &#124; methods &#124; installation &#38; usage &#160; Public Properties loadBar inherits the MovieClip Properties barColor &#124; bgAlpha &#124; bgColor &#124; borderAlpha &#124; borderColor &#124; borderSize &#124; embedFont &#124; font &#124; fontColor &#124; [...]]]></description>
		<wfw:commentRss>http://dev.illumifi.net/blog/components/flash_cs3/loadbar/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>loadXML() Function</title>
		<link>http://dev.illumifi.net/blog/snippets/as3/loadxml/</link>
		<comments>http://dev.illumifi.net/blog/snippets/as3/loadxml/#comments</comments>
		<pubDate>Mon, 02 Feb 2009 19:44:14 +0000</pubDate>
		<dc:creator>Cam</dc:creator>
				<category><![CDATA[ActionScript 3.0 Snippets]]></category>
		<category><![CDATA[blog]]></category>

		<guid isPermaLink="false">http://dev.illumifi.net/?p=352</guid>
		<description><![CDATA[This function takes an xml file and creates an object of its contents making it accessible after loading package &#123; // required classes import flash.events.Event; import flash.net.URLLoader; import flash.net.URLRequest; &#160; public class loadXML &#123; &#160; // supply path to xml file as only parameter private function loadXML&#40;file:String = null&#41; &#123; if &#40;!file&#41; &#123; return; &#125; [...]]]></description>
		<wfw:commentRss>http://dev.illumifi.net/blog/snippets/as3/loadxml/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GUI Design Basics</title>
		<link>http://dev.illumifi.net/blog/musings/gui_basics/</link>
		<comments>http://dev.illumifi.net/blog/musings/gui_basics/#comments</comments>
		<pubDate>Fri, 30 Jan 2009 07:20:32 +0000</pubDate>
		<dc:creator>Cam</dc:creator>
				<category><![CDATA[Musings]]></category>
		<category><![CDATA[blog]]></category>

		<guid isPermaLink="false">http://dev.illumifi.net/?p=323</guid>
		<description><![CDATA[Finding information explaining what constitutes a good and intuitive interface is exceedingly difficult. In this article, I describe the basic rules for all good interfaces -the cardinal dos and don&#8217;ts. However, before starting on what makes a design good, let me explain the causes of bad designs. Forgetting the User Developers and designers often design [...]]]></description>
		<wfw:commentRss>http://dev.illumifi.net/blog/musings/gui_basics/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Papervision3D &#8211; Getting started</title>
		<link>http://dev.illumifi.net/blog/tutorials/as3_tutorials/papervision3d_getting_started/</link>
		<comments>http://dev.illumifi.net/blog/tutorials/as3_tutorials/papervision3d_getting_started/#comments</comments>
		<pubDate>Thu, 29 Jan 2009 19:36:39 +0000</pubDate>
		<dc:creator>Cam</dc:creator>
				<category><![CDATA[ActionScript 3.0 Tutorials]]></category>
		<category><![CDATA[blog]]></category>

		<guid isPermaLink="false">http://dev.illumifi.net/?p=315</guid>
		<description><![CDATA[I found this tutorial on how to get started with Papervision 3D by Marc Pelland [view tutorial]]]></description>
		<wfw:commentRss>http://dev.illumifi.net/blog/tutorials/as3_tutorials/papervision3d_getting_started/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Velocity &#124; Distance &#124; Time &#124; Displacement</title>
		<link>http://dev.illumifi.net/blog/snippets/velocity/</link>
		<comments>http://dev.illumifi.net/blog/snippets/velocity/#comments</comments>
		<pubDate>Tue, 27 Jan 2009 15:06:05 +0000</pubDate>
		<dc:creator>Cam</dc:creator>
				<category><![CDATA[Flash CS3 Components]]></category>
		<category><![CDATA[Snippets]]></category>
		<category><![CDATA[blog]]></category>

		<guid isPermaLink="false">http://dev.illumifi.net/?p=272</guid>
		<description><![CDATA[Often is the case you need to calculate for one of the above. So I decided to make this easy on myself and post a note so that I don&#8217;t have to remember all the physics and pre-cal that I&#8217;ve learned just to get this basic equation. Note: I often use this to determine tween [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Designing for Flash Development</title>
		<link>http://dev.illumifi.net/blog/musings/designing_flash/</link>
		<comments>http://dev.illumifi.net/blog/musings/designing_flash/#comments</comments>
		<pubDate>Mon, 19 Jan 2009 14:00:22 +0000</pubDate>
		<dc:creator>Cam</dc:creator>
				<category><![CDATA[Musings]]></category>

		<guid isPermaLink="false">http://dev.illumifi.net/?p=129</guid>
		<description><![CDATA[This article explains the best practices for relating a design to a developer Images Flash can import Illustrator AI files in version 10 or earlier. If the raster file in Illustrator is linked, only JPEG, GIF, or PNG is imported with native format reserved. All other files are converted to PNG format in Flash. Additionally, [...]]]></description>
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